unij: YOU BET KID (savepointsavepointsavepoint)
[personal profile] unij
Clearly, the most important entry I can make to ring in the new year is a rant about what I believe to be a poorly-written video game.

Now, let me start off by saying that Dark Dawn isn't necessarily a bad game. It just had a lot to live up to, with two of the best fantasy RPGs of the last generation as its predecessors. And it did not live up to that. I mean, it still had what made the Golden Sun games great: a simple, stylish battle system, some neat puzzles, and a whole lot of Djinn.  But it really fell behind in something that, one could argue, may be the most important thing of a game: the plot. I won't say that the original two games had a great plot. They were fairly simplistic in goals and yet often way too long-winded in cutscenes to explain things we never really needed or cared to hear. This is turned way past eleven in Dark Dawn, to the point where I had to sigh every time a cutscene started because I knew someone was about to say something unbelievably stupid.

In the two games, you had a simple, easy-to-understand goal that carried you through them both: go to the lighthouses. There are four of them, they need to be protected/they need to be lit, depending on which of the games you were in. There were a lot of roundabout ways you had to accomplish your tasks, a lot of sidequests that had you meet people and made you get a bit distracted, but you always knew what this goal was and that's what guided you throughout. It was clear.

But we didn't have that in Dark Dawn. For 80% of the game, your goal appears to be....getting a feather. Go get this feather. There's a landslide, you have to go the long way to get the feather. You have to activate this machine to get the feather. You have to activate this other machine to get into a cave to get an ability that will help you along the way to get the feather. Along the way you meet people and find out about events going on, but none of them seem as important or relevant: there are a lot of long-standing wars and nations and all sorts of things being done, but none of them are really all that connected to you, yet for some reason the characters feel like they have to get involved. Sure, this was something that existed in the last games, but here it just feels like even more of a strain. All we want is to find a giant stone bird and pluck the fucker, why should we pay attention to anything else going on? It's not like we're trying to do anything huge like bring Alchemy back to the land.

In fact, I think that's one huge issue; a large portion of dialogue is spent talking about Encyclopedia entries of things the characters know about, but we don't. Reading an encyclopedia isn't interesting. I don't care how well-built your world is. I don't want to have to go flipping through a book to follow what you're talking about. I don't want politics in my fantasy RPG. I don't care if the beast-people are led by some moron who likes to spell 'emperor' wrong.

But regardless of any of this, the characters disagree and think it's very important that they involve themselves with everyone else, despite having no actual reason to actually work alongside this kid who doesn't help fight and has actually been very rude all along and has even impeded progress by being a dick and eavesdropping all because his sister is kidnapped, but hey, let's help the whiny bastard out because... well that's what the plot says to do. And then to make sure we HAVE to go save his sister, we also promise to save this other guy who's kept in the same place as her. (Though, Eoleo is awesome and the only character I cared about, so I guess I'm not too broken up about that.) So once we've FINALLY gotten this fucking feather, we get taunted by the bad guys about activating some special machine that we KNOW is a bad thing and were TOLD not to mess with, but wow we are just so curious now that the guys we KNOW ARE BAD GUYS have mentioned it and oh right also we have to go get his sister and Eoleo.

But oh no! The castle door is blocked! Clearly the only way in to save those guys is to go in through the caves underneath--but oh no again! That means we'll be tempted by the evil mysterious machine! Don't worry though, we said we wouldn't activate it--OH FUCK WHY DID WE BRING ALONG THAT DOUCHEY LITTLE FUCKER AGAIN, of course, of COURSE he decides to activate it because I GUESS it's the only way to save his sister or some shit, but hey--look at that--activating the big evil machine of mysterious evil badness was a BAD FUCKING IDEA AND NOW THOUSANDS OF PEOPLE ARE DEAD INCLUDING YOUR MENTOR, GOOD FUCKING JOB KID.

Now this last chunk of the game we finally get our goddamn real plot, though at first we don't even know what to DO because Kraden WON'T TELL US FOR SOME FUCKING REASON, and basically the whole thing is just trying to make up for OUR OWN GODDAMN STUPID-ASS MISTAKE. So we go, we crawl some dungeons, get some gear, go to some mystical places, finally get to the last part of the game, where we shut off the eclipse and HOORAY EVERYTHING IS BETTER except who-knows-how-many people are dead, but at least the town of furries haven't figured out it's your fault and give you a big hero's goodbye!

Then the credits roll and we get a nice view of what the plot of the game probably SHOULD have been about but we'll have to wait until the fucking sequel to deal with that bullshit. AWESOME.

Did I mention there's a random twenty or so lines of dialogue unrelated to any goddamn thing spent talking about Kraden's goddamn messenger pigeon

To recap: I didn't hate this game. I hated the supremely forced Idiot Plot and the tedious dialogue. I enjoyed it a lot when everyone shut up though!

Date: 2011-01-04 06:58 am (UTC)
theguindo: (AVATAR - Yeah thanks jerk)
From: [personal profile] theguindo
I would argue the first two Golden Sun games are, in fact, terrible. Yeah there's a "get to the lighthouses" goal hanging over your head the whole time, but the games are artificially padded out by forcing you into sidequests that, logically, you should not be stopping for because they're completely unrelated to the main quest and serve only to be roadblocks.

It's particularly bad in TLA where Kraden is essentially dragging you everywhere because he's a fucking five-year-old distracted by the shinies. "OH MAN WEREWOLVES :D=-<" is literally the only reason you go to the goddamn werewolf village. NOBODY in either GS is focused on the quests, Babi is the worst person and they help him without even questioning it, and everyone repeats things you already know or explains the unimportant things you weren't wondering about. The game basically goes "here's your end goal WHOOPS ROADBLOCK REQUIRING HOURS OF WORK TO GET PAST FOR NO REASON, WHOOPS KRADEN WANTS YOU TO GO HALFWAY ACROSS THE WORLD AND YOU CAN'T SAY NO, WHOOPS I GUESS YOU GOT DISTRACTED BY THIS STRANGER WHO NEEDS HELP. What do you mean your quest has a time limit and you REALLY need to get where you're going before the people you're chasing get there first? HA HA THAT'S SILLY now go fight this tree."

So. What I hear about Dark Dawn is that it's basically exactly like the first two games. Go Camelot.

Date: 2011-01-04 07:05 am (UTC)
From: [identity profile] universejuice.livejournal.com
yeah I guess when you get down to it, the first two games really aren't that different very much at all. The biggest separation I'd say is that in the first two I didn't mind and was totally like "oh yeah sure why not" (though I haven't played TLA in maybe six years or so) and in this one I'm like "FUCK GODDAMN IT WHY DO WE CARE"

Date: 2011-01-04 07:14 am (UTC)
theguindo: (KC - .\_/.)
From: [personal profile] theguindo
Yeah I'm playing TLA for the first time right now and...ugh. I tolerated the first Golden Sun, but TLA is about a million times worse. First off, it very rarely indicates where you're supposed to go next, and even when it does it's vague at best, so you spend the entire game in "WHERE DO I GOOOOO" mode.

Secondly, I want to shove Kraden in a lake. All the problems with the story's padding are pretty much solely on his shoulders, because he's the one going "What important world-saving quest? CAN'T YOU SEE THERE'S ~*~WEREWOLVES~*~?!" I maintain that GS1 was tolerable because Kraden wasn't present.

Date: 2011-01-04 07:25 am (UTC)
From: [identity profile] universejuice.livejournal.com
Pretty much; I was really not excited when he rejoins you about halfway through DD, but Camelot couldn't ~bear~ to have him gone like he should be so GUESS WHAT THE FUCKER'S AGELESS NOW! There were definite pacing problems before he came up but he certainly didn't help things in the slightest.

One thing I couldn't believe was right after the big apocalypse event, they don't tell you jack shit about where to go so I spent ages sailing all over the goddamn planet and fighting a million annoying monsters before finally finding the right place--only to find out Kraden intended us to go here the whole time, but he didn't specifically say it because "we'd get here eventually" and he "didn't want to waste time."

IF YOU DON'T WANT TO WASTE TIME THEN TELL US WHERE TO GO INSTEAD OF LETTING US SAIL ALL OVER THE FUCKING WORLD YOU SENILE OLD ldkfjldskjf

Date: 2011-01-04 07:31 am (UTC)
theguindo: (Default)
From: [personal profile] theguindo
skljgdf KRADEN!!!!

I'm stuck in that part in TLA right now, where you get the boat and Kraden's just like "WE CAN GO ANYWHERE SO LET'S DO THAT!!!" and it...does not actually tell you where you need to go next to trigger the plot. AND RANDOM BATTLES ON THE BOAT OH BOY SAILING IS JUST AS TEDIOUS AS WALKING EXCEPT NOW YOU HAVE TO LAND TO CAST
AVOID

Date: 2011-01-04 07:36 am (UTC)
From: [identity profile] universejuice.livejournal.com
That sort of thing is annoying in any game, the wandering around a way-too-big space with a random encounter ever other step you take without knowing where to go. Add on the fact that in DD you just started the goddamn apocalypse and that when you go to visit towns in the shadow there are skeletons everywhere no rush guys take your time figuring out where to go fffffffffffffffff

Date: 2011-01-04 07:45 am (UTC)
theguindo: (AVATAR - Not happy)
From: [personal profile] theguindo
aaaaaugh I am so glad I have decided to skip out on Dark Dawn, the more I hear the more I HATE

Date: 2011-01-04 07:54 am (UTC)
From: [identity profile] scientivity.livejournal.com
lmao lmao, I'm going to have to agree that all the Golden Sun games are pretty terrible. I LOVE THEM ALL ANYWAY BECAUSE I'M CRAZY but yeah. The plots are pretty half-baked and convoluted with shittons of holes, the characters are bland at best, and the dungeons are tedious and repetitive.

and yet, for some reason, they are to this day the only turn-based RPGs I can play without wanting to scratch my eyes out. WHO KNEW?

Though, yeah, I thought "GO ON AN ADVENTURE TO FIND A FEATHER!!!" was the worst prologue to a game ever. I was like, "really, Isaac? This is really happening right now? How terrible of a father are you?"

Date: 2011-01-04 08:05 am (UTC)
From: [identity profile] universejuice.livejournal.com
Haha it's probably my nostalgia goggles that make me remember the previous ones fondly, really, since my TLA has been missing for years. Admittedly I've restarted the first game a lot and it always drove me insane that WE REALLY NEED A 10-MINUTE CUTSCENE ON REPAIRING THIS ROOF!!!!

Like I said, these are games that are a lot of fun when you just A-button through all the plot and enjoy the puzzles and dungeons, I think.

A prologue that serves as the main motivator for a large chunk of the game, no less, what the hell. NICE WORK ISAAC at least he looks cool with a beard?

Date: 2011-01-04 08:18 am (UTC)
From: [identity profile] scientivity.livejournal.com
I actually got... really emotionally invested in the plot, as I remember, and there were a lot of pointless sidequests that I got super fired up about, especially in TLA (fixing Brigg's ship, Garoh, Izumo, Lemuria, etc etc etc). I just wouldn't go as far as to call any of it well written.

The games'd be perfect for me if I didn't actually have to fight any random encounter enemies. LEVEL FOR ME, AND JUST LET ME FIGHT BOSSES, GAME. I only want your silly nonsensical plot and your plethora of log and jumping puzzles.

It's true, boy can rock a beard like nobody's business. That's what helped me forgive him for making 85% of the game totally pointless.

Date: 2011-01-04 08:38 am (UTC)
From: [identity profile] universejuice.livejournal.com
Yeah that's about it. Like sure there's no real reason for me to go fix this giant robot statue for this random town in the middle of nowhere, but at least I am interested by the events and having fun with it. I didn't get any of that investment here =(

Though I guess maybe he's sucked in an evil vortex hole of doom? Or something who knows. WAY TO GET DISTRACTED ON ALL THOSE POINTLESS SIDEQUESTS, KIDS

Though now that it's done I'm having a lot of fun ranting about it, sort of so-bad-its-funny once you aren't the one actually doing it anymore. I could go on about the weak plot in this sucker for ages, it's fun!

Date: 2011-01-04 01:00 pm (UTC)
taiga_ameca: (Alice: dream away)
From: [personal profile] taiga_ameca
OH FUCK WHY DID WE BRING ALONG THAT DOUCHEY LITTLE FUCKER AGAIN

Now there's something I wondered myself for a long time in the game... I still don't understand why someone couldn't just knock him out or something...

Now the only reason I accepted the whole excuse plot was that I convinced myself that Isaac totally knew about the Eclipse in advance and sent them on a half-bogus quest (hey they did need that feather) to counter it. Because otherwise, that is one hell of a detour plot. Then again, I'm pretty sure those kids have been raised on Chronic Hero Syndrome.

To be honest, I think I'm less annoyed by the huge plot detour only because I'm kinda pissed they had to reach into that "darkness vs light" deal that I'm personally getting a bit annoyed at. Did we really need "Dark Psynergy"?

Date: 2011-01-04 06:12 pm (UTC)
From: [identity profile] universejuice.livejournal.com
That's the thing, though--the Eclipse wouldn't have happened if your characters weren't there, using their neat magic powers to get to the machine. I mean, maybe Blados and Chalis would have found a way to do it, those guys seemed relatively useless aside from occasionally showing up to taunt you into a trap so obvious that even the characters knew it was a trap but they did it anyway =|a idek.

I wouldn't have minded that so much if it had been there from the start of the games. Four elements is enough, guys. This is silly.

Date: 2011-01-04 04:20 pm (UTC)
From: [identity profile] aviekokyre.livejournal.com
Note to self for when you finally start the game:

-use FAQ/walkthrough while playing so you don't end up 20 levels above where you're supposed to be (again) because you got absolutely lost for days
-treat it like Pokemon (don't do it for the plot, do it for the cute things aka Djinn... though it sounds like Pkmn wins in plot even if 10 year olds are traveling alone and going up against whole evil organizations and legendary creatures.)

Ah... It's good to hear another view on this game after all I heard was a classmate gushing over it. I know what to expect now. A feather? Really? Is it at least a phoenix feather?

Date: 2011-01-04 04:49 pm (UTC)
From: [identity profile] deltashade.livejournal.com
It's also a good idea to use a walkthrough because some summons and Djinn are permanently missable! Hope you don't need Haures because that dude's gone forever if you don't go to a completely unrelated town and take a nap with a special leaf in your inventory.

Date: 2011-01-04 05:36 pm (UTC)
From: [identity profile] aviekokyre.livejournal.com
Yeah... walkthrough from from the start sounds like something I'm going to do for this game.

Date: 2011-01-04 05:48 pm (UTC)
From: [identity profile] universejuice.livejournal.com
Yeah, I decided early on to at least use the Djinn-finding walkthrough, and even doing that I missed my chance on one of the summoning tablets because LOL, LANDSLIDE NOW YOU CAN'T GO HOME.

Haha, ten-year-olds in a plot of wandering around fighting v. teens in a plot of magic hero's journey... pretty similar when you get down to it.

=p Usually I like to get opinions of any game that isn't from a series I already enjoy, but that latter bit didn't save me this time. No, a ROC feather! Not... sure why.

Date: 2011-01-04 06:06 pm (UTC)
From: [identity profile] aviekokyre.livejournal.com
Aw man... I'm the recruit everyone, get all the summons even if you don't use either kind of person in RPGs. It just bugs me if I don't. ._.

So now they can jump? 8| /Zelda knowledge

Date: 2011-01-04 06:09 pm (UTC)
From: [identity profile] universejuice.livejournal.com
No, now they can repair their random flying device that your Mars adept broke! I'm not sure of the engineering logistics behind that, though 8|;

Date: 2011-01-04 06:20 pm (UTC)
From: [identity profile] aviekokyre.livejournal.com
Why are the Mars adepts always causing problems? ._.

Date: 2011-01-04 06:35 pm (UTC)
From: [identity profile] universejuice.livejournal.com
I would say it runs in the family, but the second Mars adept causes issues all his own. I guess 'hot-headed' is a catch-all excuse 8|;

Date: 2011-01-04 04:55 pm (UTC)
From: [identity profile] deltashade.livejournal.com
I still love the Golden Sun series and will definitely buy the fourth game (because you saw the ending, there's going to be a fourth game) but yeah, these are all ridiculously valid points not only on Dark Dawn but the entire series. They aren't things I necessarily agree with—I love the encyclopedia, for example—but by the time I actually got to the Stone Roc or whatever and finally remembered that I was trying to find a damn feather I had forgotten so much about the actual plot of the game and was just kind of going along with it as they threw stuff at me.

There's also a bunch of stuff that the game doesn't really tell you about even with the encyclopedia, like what the purpose of attack factor is or how you can discover rusted and worn weapons in the shallows while you're sailing, or what the shallows even are. Plus the amount of Gone Forevers doesn't really sit well with me; I bought a guide so I wouldn't miss any and I still forgot about Haures, which means I'm going to have to play through again, damn it. I also find the postgame lacking, and I don't like that there's no Teleport spell.

Still, it's probably the best DS RPG I've played in recent memory. If there are any ridiculously puzzle-laden action games or RPGs I should be playing that are better than Golden Sun, please tell me. :(

Date: 2011-01-04 06:08 pm (UTC)
From: [identity profile] universejuice.livejournal.com
Oh yeah, that ending was neon sign of SEQUEL. I am honestly not sure if I still want to get it because damned if I don't love these puzzles. I just really couldn't follow any of the stuff they were saying, and I like to have at least a little motivation behind my heroics =\

The stuff in the shallows was something from TLA, if I remember correctly, and I think makes an okay bonus for paying attention, but I sure dunno what the attack factor is. Those Gone Forevers definitely cheesed me off a little--I missed out on Huares and Zagan.

Well, I hear Radiant Historia is coming out soon, that has potential.

Date: 2011-01-04 08:43 pm (UTC)
From: [identity profile] deltashade.livejournal.com
My favorite part was how you have basically a five-minute window to get one Mercury Djinn in Belinsk that you probably forgot about by the time it's available (if you even went into the house to begin with) or you have to start the ENTIRE GAME over again to get it. Love it. 8D

Radiant Historia, you say? ...Oh, a grid-based battle system with time travel as a plot device and a piano-based original soundtrack. Well, I guess I know what I'm picking up next.

Date: 2011-01-05 12:02 am (UTC)
From: [identity profile] universejuice.livejournal.com
I think they were like "Let's just make a game that requires them to buy the guide =D"

Also I hear if you preorder it they give you the soundtrack =|b

Date: 2011-01-05 12:47 am (UTC)
From: [identity profile] amethyst-turtle.livejournal.com
I haven't finished the game yet (currently trying to find the third orb thing) but I completely forgot about the feather until it was brought up again in-game. Or something. I never did pay attention to the plot... maybe that's why I didn't find any faults with the game besides Himi. ._.;

Date: 2011-01-05 06:33 am (UTC)
From: [identity profile] universejuice.livejournal.com
Yeah I think ignoring the plot altogether would have helped me out |D

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